In your mod folder, create a new folder under Media called Models, in that create Weapons, and then in that, create your weapon type. Now go to your MODELS folder as seen below and find our weapons mesh, materials and texture file.Ħ. The mesh will overlay the items texturing on the weapon model.ĥ. Now we need to make sure which mesh this item is using. I have renamed mine to License to Kill.Ĥ. This is also when you can redo the stats and add any affixes to it. Now rename the weapon you have created to what you want.
At this point, you can rename the filename. Clone said weapon by right clicking on the weapon and selecting clone. I am choosing a simple Arrowhead 2-handed Axe called Ritual Voluge.Ģ. Once there you can filter the weapons based on type. I did this using a weapon, but you should be able to use the instructions to do it with any item.ġ. In this tutorial I will explain how to change the color of a item skin, so you can create new custom items for yourself using the existing items Runic has given us.
NOTE: To see images larger, right click and open to see full 1920x1080 resolution. Original location (if transcribed): drafts:edit-item-textures